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Small list of suggesitons

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Post by MrHasuu Fri Jan 31, 2014 4:24 am

Here's a small list of suggestions I put together from hearing players in game, and also suggestions people posted in the Wikia's Forum.

Suggestion 1 : Can chapter 2 in Hero's Gates be limited to players who are level 90+ or players who are able to beat gate 6 in chapter 1?
Reasoning : There's no point in these lower level players who cant tickle the monsters in Gate 7+ to be here.

Suggestion 2 : Could the Alchemy Lab's "Recruit tab" be made so that after you've successfully defeated and recruited from one player. That player is then removed from the list and replaced with another player?
Reasoning : preventing harrassment/bullying of players.

Suggestion 3 : More information in Hero's Gate for players, Currently all that's being displayed is Name / Leader/ Level of player. Displaying the Total Power would be useful in seeing who to invite to beat the gate.
Reasoning : Easier time for players to know who to invite to beat the gate.

Suggestion 4 : In Hidden Training the rooms are increasing more and more. In the older servers there are at least 50 or more pages of rooms to scroll through to find a room to join. Hidden Training should only display rooms that are available OR a search function to search for rooms by room ID or room's Host.
Reasoning : This should make searching hidden training rooms to join easier for players.

Suggestion 5 : Recruits in Alchemy Lab has a [relieve] and [work] option. There should be a confirmation popup that asks if you wish to relieve a recruit. I've lost count how often i relieved a recruit by accident when i wanted to send them off to work.
Reasoning : Prevent mistakenly relieve a recruit.


What do you guys think? are these reasonable and should they be implemented to make the game better?
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Post by Koors Wed Feb 05, 2014 10:57 pm

Suggestion 1: I'd personally feel a Level requirement of 80 would be necessary, I'm getting tired of scrolling through the 40s, 50s, and 60s that can't scratch the first wave.

Suggestion 2: Meh, some people need to be knocked down. Though, I do understand where you are coming from on this one.

Suggestion 3: Total power would be nice... Though I've experienced lately that people just below me generally have awful formations, would be nice to have the power still...

Suggestion 4: A filter would be nice, whether manual or automatic. Can't find my own room sometimes. Really wish they'd fix the issue with creating lvl 90-140 rooms. Can only make 90-140 goblinas, both dwarfia and dragania make 80-120 instead.

Suggestion 5: Never had an issue with this, though I feel ya there. Quite annoying to accidentally click the wrong option.

My big issue is the fact that they throw together patches without really testing them for bugs. Evanstons Nian event issue should have never happened. Kinda wish they'd not have constant "events", kills the game for me.
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Post by MrHasuu Thu Feb 06, 2014 12:12 am

also i suggested in the facebook of ZQgames before that we need 'EXCHANGE X amount' for events instead of click and scroll, repeat. but they never implemented it.
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Post by Koors Thu Feb 06, 2014 12:13 am

That would be absolutely wonderful... I recall during an event having to scroll through and click 99 times in a row... was awful.
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Post by MrHasuu Thu Feb 06, 2014 2:18 pm

another : When tryin to select a card to Fortify/level up. only display heroes that can be leveled. (do not show all the max level cards)
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Post by Clusterone Thu Feb 06, 2014 8:47 pm

For me, something small, but when you get a card, whether it be gear, or monster, I would like if they could add a feature that tells where and when you got the card. It would help for the wiki if new cards came out, and it would also help me if I wanted to get another of a card or something.
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Post by Plethobeth Thu Feb 20, 2014 2:21 pm

But . . . I like harassing one player in the alchemy lab . . .  Embarassed
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Post by Metroidfox Fri Feb 21, 2014 10:11 am

As for the exchange event, at least in the last version, when you buy something, the page doesn't scroll back up!
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